

Super Mario Odyssey begins in Bonneton, the Cap Kingdom, and it was here that I started my hands-on with the game. I balked at the idea to begin with, I couldn’t comprehend opting out of using my Pro controller, the comfiest damn pad known to man, but merely ten minutes into the beginning of the game and I was converted. The reason for this is that, while perfectly playable with the Joy-Con grip, Pro controller or handheld configuration, the nuances of gameplay really come through when motion control is in the picture.

The first thing made very clear to me upon sitting down in front of the demo setup, was that Nintendo really want people to play Super Mario Odyssey with the split Joy-Con set-up (that is to say, one Joy-Con in each hand). So when Nintendo extended an invite to their Melbourne headquarters earlier this week to play an extended demo of three of the more newly revealed worlds – you can bet I was on the case! I’ve been following Super Mario Odyssey closely since the announcement last year, and have had hands on with some short demos in the past, and I think it’s fair to say that it sits firmly at the top of my most anticipated games still to come in 2017.
